A trading card game of the shattered light

Before the first age there was only the White Light of Cern. Now three shades remain: Might, Wisdom and Cunning. Collect them, master them, and choose your path.

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Lore

The Shattered Light

Before the first age, there was only the radiance of Cern—the unbroken White Light of creation. But eternity is fragile, and in a cataclysm that shook the roots of the cosmos, the All-Father fell.

As His form shattered, His soul was torn into three shades: the raw Red of Might, the deep Blue of Wisdom, and the feral Green of Cunning.

From those ruins, the Primals climbed into existence along the geometric paths of the world-tree. Inheriting a broken realm, they split across the lattice into three distinct paths: those walking the Path of Light seek to hunt the scattered sparks and restore lawful order; those bound to the Path of Darkness act as agents of annihilation, seeking to snuff out the embers and return everything to the dark; and those on the Grey Path guard the intersections, ensuring Cern stays dead while maintaining the brutal balance where light and shadow coexist.

Path of Light

Hunt the scattered sparks and restore lawful order.

Path of Darkness

Snuff out the embers and return everything to the dark.

The Grey Path

Guard the intersections, keep Cern dead, and hold the balance between light and shadow.

Tenets

The Three Tenets

What Trisk will always stand for.

I

The Even Field

No pay-to-win

  • Every card is designed to be equal in power. Money never buys an edge.
  • Rarity is purely cosmetic: a Holo or Radiant card plays exactly like its Common version.
  • Cards are patched when needed, so the balance holds.
II

The Living Lattice

No power creep

  • New sets come rarely, and only to create more ways to play.
  • New cards never make older cards obsolete.
  • The cards you own and the decks you build stay usable, for good.
III

The Maker's Mark

Owned, and made by hand

  • Your cards are NFTs so they are truly yours. That is their only purpose: ownership, not investment.
  • No AI art. Every card is made by a human artist, and the card design exists to showcase their work.
  • Resale royalties are split equally between Trisk and the artist.

Finishes

Three Ways to Shine

Most cards are printed clean. Rarer pulls carry foil that reacts to the light as you tilt them.

Finishes are cosmetic only — every version of a card plays exactly the same.
Card art shown here is placeholder. Final art is made by human artists.

Rulebook

How to Play Trisk

The full rules are still being written. Until then, here's how to read a card.

Introduction

Trisk is a trading card game set in a realm broken by the fall of Cern. Every card carries the three shades of his shattered light: the Red of Might, the Blue of Wisdom and the Green of Cunning.

Every card is built to be equal in power. What sets a card apart is how it looks, never how it plays.

Reading a card

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  1. Name and typeWho the card is, and what kind of card it is.
  2. ArtThe heart of every card. The layout is built to show it off.
  3. StatsThe column on the right. See the table below.
  4. AbilitiesWhat the card can do, each marked with a shape and a number.

Stats

StatMeaning
STRStrength — the Red shade of Might
CUNCunning — the Green shade
WISWisdom — the Blue shade
HPHealth
APExplained in the full rules
MPExplained in the full rules
ATTRAttribute
RESISTResistance
WEAKWeakness

Abilities

Each ability shows a shape with a number in it, followed by the ability's name. What the shapes and numbers mean will be explained in the full rules.

Finishes

Cards come in three finishes: Common, Holo and Radiant. Finishes are cosmetic only — every version of a card plays exactly the same.

Sets

Cards are released in sets, starting with the Basic Set. New sets are rare and only add new ways to play, so your cards and decks never go out of date.

Coming soon

SetupBuilding a deck and starting a game
TurnsWhat happens on each turn
CombatHow cards fight
WinningHow a game ends

Market

The Market

Packs and singles from the Basic Set. Minting opens at launch — open a demo pack in the meantime.

Basic Booster

  • 5 cards
  • At least 1 foil (Holo or Radiant)
Price at launch

Collector Box

  • 12 boosters
  • 1 guaranteed Radiant card
Price at launch

Founder's Edition

  • Limited run
  • Numbered Radiant hero card + a booster
Price at launch

Player trading

Buy and sell cards directly with other players. Coming after launch.

Soon

Singles

Featured Cards

Card checker

Collection

Every Trisk card, set by set. The ones you own light up — the rest stay grey until you collect them.

Arena

Play

Battle other players with the cards you own.