Introduction
Trisk is a trading card game set in a realm broken by the fall of Cern. Every card carries the three shades of his shattered light: the Red of Might, the Blue of Wisdom and the Green of Cunning.
Every card is built to be equal in power. What sets a card apart is how it looks, never how it plays.
Reading a card
- Name and typeWho the card is, and what kind of card it is.
- ArtThe heart of every card. The layout is built to show it off.
- StatsThe column on the right. See the table below.
- AbilitiesWhat the card can do, each marked with a shape and a number.
Stats
| Stat | Meaning |
|---|---|
| STR | Strength — the Red shade of Might |
| CUN | Cunning — the Green shade |
| WIS | Wisdom — the Blue shade |
| HP | Health |
| AP | Explained in the full rules |
| MP | Explained in the full rules |
| ATTR | Attribute |
| RESIST | Resistance |
| WEAK | Weakness |
Abilities
Each ability shows a shape with a number in it, followed by the ability's name. What the shapes and numbers mean will be explained in the full rules.
Finishes
Cards come in three finishes: Common, Holo and Radiant. Finishes are cosmetic only — every version of a card plays exactly the same.
Sets
Cards are released in sets, starting with the Basic Set. New sets are rare and only add new ways to play, so your cards and decks never go out of date.